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Combat-focused 2D platformer with custom controller, combo system, and VFX.
Production-ready FPS framework with fully modular systems to showcase architecture expertise.
Fast-paced 2D top‑down RPG where you fight two distinct bosses and collect gems for progression.
Production-ready movement controller for side scroller games, built on forgiving mechanics principles.
A 4‑day endless runner built in Blueprints, featuring a disabled old man in a wheelchair chased by cyborg monkeys.
A Character & Sfx replacer mod with 15+ million views and impressions across platforms.
Built synchronized dual-character control and split-screen puzzle systems in a 36-hour game jam, delivering a stable playable prototype.
Commission-based projects built for clients, focused on gameplay systems, monetisation-ready design, and polished player experiences.