Status : Live & Actively Maintained
Role : Lead Sound Designer
Platform : Marvel Rivals (Unreal Engine 5)
Marvel Rivals Mod (Star Platinum)
A viral community character replacement mod with 10-15 million cross platform impressions. I are the lead sound designer responsible for all 154 custom sound effects—sourced, edited, and integrated from JoJo games and anime.
The mod was featured by major gaming influencers with 200K+ followers.
Main gameplay mod showcase.
Quick Summary
✮ Quick Summary
| Responsibility | Details |
|---|---|
| Audio Design | 154 custom sound effects across 9 categories (combat, abilities, UI, environment) |
| Audio Engineering | Volume hierarchy, frequency balancing, spatial audio cues, layered sound design |
| Game Integration | Synced audio with character animations, timing alignment, zero latency |
| Quality Assurance | Community testing, bug fixes, ongoing maintenance for game patches |
| Technical Skills | Professional DAW (EQ, compression, reverb), game engine audio systems, mod packaging |
Achievements
✮ Achievements
- 10-15M cross-platform views (TikTok, Instagram, YouTube, Reddit)
- 30,000+ downloads on Nexus Mods
- 7M+ Instagram impressions (single viral post)
- 137,000+ views on mod platform
- 669+ community endorsements
- 1 year+ active maintenance (Dec 2024 → present)
Implementation
✮ Implementation & Optimization
Volume Architecture: Different sound categories require different loudness profiles for immersion:
- Punch SFX: High clarity (players need immediate feedback)
- Ability Audio: Peaks above combat (signals important moments)
- Voice Lines: Prominent but not overwhelming (clarity for communication)
- Background Ambient: Subtle layer (adds atmosphere without distraction)
Immersive Experience Design:
- Layered sound design (multiple elements per action)
- Dynamic volume curves (sounds shift based on game state)
- Frequency separation (no competing sounds in same range)
- Spatial audio cues (directional punch sounds increase immersion)
Community Feedback Integration:
- Bug fixes addressing audio sync issues
- Volume adjustments based on player feedback
- Variation additions where players reported audio fatigue
- Compatibility updates for game patches
