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Raymond ChengGame development portfolio

Student, Game Designer & Programmer

Featured Projects

Check out some of the projects I am most proud of.

About Me

I am a student at University of Staffordshire, studying BCs (Hons) Games Programming and Design, specialising in , , and .

Most of my projects are built in Unity and Unreal Engine 5, where I focus on responsive controllers, boss fights, and readable & scalable C#/C++ architecture.

Outside university, I have completed multiple commission projects for Roblox games and created popular community mods in other viral games, building a reputation for , , and

In game jams, I usually act as lead programmer and designer, connecting art, design, and code so the team can iterate quickly while keeping the game coherent and fun.

I am actively looking for gameplay programming opportunities to gain more real‑world experience.

Experience

Dec 2021 – Present

Freelance Roblox Gameplay Programmer

Remote | Roblox commissions

  • Designed and implemented combat systems, transformation mechanics, and cinematic abilities for multiple Roblox titles, tailored to each development team's requirements.
  • Created high‑impact VFX and SFX for skills, ultimates, and transformations, focusing on game feel, clarity, and performance on lower‑end devices.
  • Built modular character and moveset frameworks that allow teams to plug in new characters, forms, and abilities without rewriting core systems.
  • Delivered prototypes and production‑ready features on tight timelines, becoming a go‑to freelancer for fast, reliable gameplay iteration.
Roblox StudioLua
2024 – Present

Freelance Community Game Modder

Remote | Community mods & commissions

  • Created high‑profile gameplay and cosmetic mods for PC titles, including the viral "Star Platinum over Iron Fist" mod for Marvel Rivals, published on Nexus Mods.
  • Reverse‑engineered game systems and hooked custom animations, effects, and logic into existing combat frameworks while respecting engine and performance constraints.
  • Iterated quickly based on community feedback, balancing fanservice, readability, and competitive fairness in modded combat experiences.
GameplaySFX

Education

Sep 2024 – Present

BSc (Hons) Games Programming and Design

University of Staffordshire · Stoke-on-Trent, United Kingdom

  • Studying gameplay programming and design with a focus on building industry‑ready projects in Unity and Unreal Engine using C# and C++.
  • Developing skills across mechanics design, game prototyping, AI, and engine scripting, mirroring workflows used in professional game studios.
  • Completed multiple A‑graded gameplay projects, including combat‑driven prototypes and polished portfolio pieces built around responsiveness and game feel.
UnityUnreal Engine 5C#C++
Sep 2022 – Jun 2024

A‑Levels: Physics, Mathematics, Computer Science

Merchiston Castle School · Edinburgh, United Kingdom

  • Built a strong foundation in problem solving, logic, and analytical thinking through advanced Mathematics and Physics coursework, supporting technical gameplay programming.
  • Studied Computer Science topics such as algorithms, data structures, and basic software engineering principles, and applied them in small programming projects.
  • Developed effective study discipline and time management by balancing three STEM subjects with personal game development and portfolio work.
MathsPhysicsComputer Science

Let’s build something

Contact

Open to gameplay programming roles, internships, and freelance commissions.

    For opportunities or commissions, reach out via:

  • Email: raymondcheng0223@gmail.com | Discord: rayz.c
  • Based in United Kingdom (GMT); usually replies within 24–48 hours.